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Matt Girardi

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Product Designer | Design Systems Advocate

Designer by day, gamer and chef by night. I design with systems thinking, user empathy, and the occasional snack break.

Detroit, MI

Windows / Mac

Available for work

Matt Girardi

Copy email

Product Designer | Design Systems Advocate

Designer by day, gamer and chef by night. I design with systems thinking, user empathy, and the occasional snack break.

Detroit, MI

Windows / Mac

Available for work

Picture of Matt Girardi

ShoMe.how

ShoMe.how

ShoMe.how was a small startup with big ambitions of reshaping how people learn online. We set out to build a platform that gave learners the tools to design their own personalized curriculums and progress at their own pace.

Role

UI/UX Designer

Timeline

2022-2023

Outcome

Designed and released a beta that showcased personalized, node-based learning paths before funding ran out.

Thanks to

Kevin Wang & Mindy McTeigue

Challenge At Hand

How might we allow users to create their own personalized learning experiences?

RESEARCH

What Did Our Users Need?

Learners told us they didn’t want rigid, one-size-fits-all curricula. Many described frustration with irrelevant topics, slow pacing, or detours that distracted from their actual goals. For example, someone who just wanted to design graphics for T-shirts didn’t want to wade through a full graphic design curriculum. Across interviews, the pattern was consistent: traditional courses felt too structured and consumed time learners wanted to spend on their true interests.

Research Goals

Our research aimed to uncover why traditional curricula failed learners and what a more flexible system might look like. Specifically, we wanted to understand learner motivations, identify friction points in existing platforms, and validate whether modular, self-directed learning paths could better align with user goals.

🎯

Learners Value Goal-Oriented Pathways Over Full Curricula

Many learners wanted to start with a specific outcome instead of committing to a comprehensive program.

🎯

Learners Value Goal-Oriented Pathways Over Full Curricula

Many learners wanted to start with a specific outcome instead of committing to a comprehensive program.

🛑

Traditional Platforms Create Drop-Off Through Irrelevance

Users consistently dropped out of traditional courses when content felt irrelevant, too slow, or disconnected from their learning goals.

🛑

Traditional Platforms Create Drop-Off Through Irrelevance

Users consistently dropped out of traditional courses when content felt irrelevant, too slow, or disconnected from their learning goals.

🗺️

Learners Respond to Visible Progress

Progress was most motivating when learners could see their path & feel in control of expanding it. Users described wanting a clear map of related topics they could unlock as needed.

🗺️

Learners Respond to Visible Progress

Progress was most motivating when learners could see their path & feel in control of expanding it. Users described wanting a clear map of related topics they could unlock as needed.

We defined three core goals to guide our research, focusing on motivation, friction points, and the viability of self-directed learning paths.

DEFINE

Framing Learner Needs

I synthesized interview insights into three learner personas that captured distinct motivations, frustrations, and behaviors. Each persona represented a common pattern we observed — such as hobbyist seeking quick wins and a career changer needing efficient paths. By framing their needs and pain points, I was able to define clear problem spaces and translate them into ‘How Might We’ questions that guided our ideation.

Market Research

We analyzed Khan Academy, Duolingo, and Skillshare to understand their strengths and gaps. While each serves learners differently, all fall short on flexibility, depth, or structure—revealing clear opportunities for ShoMe.

How Might We…

While our market research highlighted gaps in flexibility, structure, and depth across existing platforms, our personas revealed the lived frustrations behind those gaps. To frame these into actionable design directions, we translated their needs into ‘How Might We’ questions that guided ideation.

IDEATION

Brainstorming Solutions

Guided by our How Might We questions, we brainstormed solutions to make learning paths more flexible and motivating. Our ideas spanned from modular playlists to gamified streaks and social feeds for peer accountability. We explored flows where a learner could start at a primary topic node, branch into subtopics, and expand into related topics only when relevant.

Inspiration came from Khan Academy’s topic explorer, Duolingo’s progress streaks, and Notion’s modular structure. The overlap of these ideas evolved into a node-based learning map with progress indicators, expandable subtopics, and a dashboard that balanced personal goals, learning streaks, and social motivation.

Why Node-Based Maps Worked

Through iteration, the node-based map emerged as the strongest solution. It allowed us to answer our HMW's by offering modular depth on demand, so users could choose between surface-level exploration and deeper dives.

OUTCOME

The Resulting Platform

ShoMe reached beta as a node-based learning map where learners could start with a broad topic, branch into subtopics, and track progress through milestones. The dashboard added goals, streaks, and social features to balance flexibility with accountability. While funding ran out before a full launch, the beta proved the concept’s potential and showed how real learner needs could inspire a differentiated platform.

REFLECTION

Looking Back

Although ShoMe never moved beyond beta due to funding constraints, the project was an invaluable exercise in framing user needs into actionable design directions. I learned how to translate research into personas, synthesize opportunities, and guide ideation with ‘How Might We’ questions.

If I were to continue, my next step would be usability testing to validate the node-based map structure and refine how learners branch into subtopics. This project reinforced that even when outcomes are uncertain, a strong process creates clarity and momentum.

Although I was the only designer, I had to learn how to clearly communicate design decisions with developers and product managers while making sure the solution worked in real libraries. I realized that trade-offs are inevitable, but documenting choices and aligning around user pain points helped the team stay focused. Running in-person tests at a local library and remote sessions with new and longtime users reminded me that context matters: the best design is the one that holds up in the real world. Although the process was full of problem-solving, I’m proud of the final product and the confidence it gave librarians using it.

Key Learning

Personas Sharpen Direction

Synthesizing research into personas helped clarify distinct learner needs, from hobbyists to career changers; and gave the project clear problem spaces to solve.

Personas Sharpen Direction

Synthesizing research into personas helped clarify distinct learner needs, from hobbyists to career changers; and gave the project clear problem spaces to solve.

Framing Guides Ideation

Turning frustrations into “How Might We” questions created focused opportunity areas, making the ideation process structured instead of scattered.

Framing Guides Ideation

Turning frustrations into “How Might We” questions created focused opportunity areas, making the ideation process structured instead of scattered.

Process > Outcome

Even though ShoMe never launched past beta, the design process proved its value by producing clarity, transferable insights, and a concept with real potential.

Process > Outcome

Even though ShoMe never launched past beta, the design process proved its value by producing clarity, transferable insights, and a concept with real potential.

Interested in working together?
Shoot me an email!

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© 2025 Matt Girardi.

Thanks for scrolling. All rights reserved.

© 2025 Matt Girardi.

Thanks for scrolling. All rights reserved.